Godot, with the friction taken out.

Lumos is a game editor built on Godot 4.7. Your scenes stay ordinary Godot scenes. Nearly everything around them has been rethought.

Download for MacVersion 0.1.0, Apple Silicon, 73 MB
Lumos: the 3D editor
Lumos

Switch to Before on any picture. Every comparison is a real capture of the same project, in official Godot 4.7.2 with default settings and in Lumos.

Making a solid cube used to take 19 inputs. Now it takes two: Shift+A, Enter.

The animation timeline

Keys are coloured by what they animate, tracks have icons, and a Curves view gives you real handles. It was rebuilt around how Blender people work, so you can read it at a glance.

Lumos: Animation timeline
Lumos

The animation graph

Godot draws thin lines between small boxes. Lumos gives states colours, lets rules sit on curved lines, and adds a live preview beside the graph.

Lumos: Animation graph
Lumos

Adding a node

Pick a job, not a class. Each type says what it does in plain words. Engine, plugin and project types stay apart, and a project type offers the scene built around it, so its children come too.

Lumos: Add window
Lumos

Starting a scene

No red errors before you have typed anything. Every card is a starter, so 3D Scene arrives with a floor, light, camera and sky that you can play straight away.

Lumos: Create scene window
Lumos

Opening and saving files

Places on the left, file types across the whole project, a clickable path and a preview. When a name is taken, the button says Replace.

Lumos: File window
Lumos

Settings

Same settings, easier to read: tabs become a switch, sections get colour icons, and fields are big enough to find.

Lumos: Project Settings
Lumos

New in Lumos

Things Godot doesn't have out of the box, most of them inspired by the tools people love most.

Shift+A to add anything

Primitives and game objects at the mouse, with the node setup done for you. Search understands words like box, floor and player.

Block tool

Press Shift+B, drag a footprint, pull up a height. Inspired by Valve's Hammer: strict grid, player-sized guide, solid straight away.

Simple and All Nodes

See one row per object while you work, and every node when you need it. Nothing changes in the saved scene.

Scene starters

2D, 3D and UI scenes start playable, with the camera, light and ground already there.

Objects, not node recipes

One Inspector for transform, shape, material and collision. Resize the mesh and the collision together.

Project scenes, added properly

Pick your Door class and get door.tscn with its children, not a bare node that errors.

The Block tool: draw a footprint, set the height, and build a space from solid blocks

Block tool design mock. The tool itself ships in this version.

Install

Lumos isn't notarized by Apple yet, so macOS asks you to confirm the first time.

  1. Download the zip and open it.
  2. Drag Lumos into Applications.
  3. Open it once. When macOS stops it, go to System Settings, Privacy & Security, and choose Open Anyway.

Prefer Terminal? This does the same thing:

xattr -dr com.apple.quarantine /Applications/Lumos.app

Lumos needs an Apple Silicon Mac. This is an early build: Windows and Linux aren't available yet, and exporting games isn't included. Back up projects before you try it.

SHA-256 7f9b25aa6a0e0600e76cc76513d2a8dbc7265f56458f4789c94a85684fb3f375